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Sync C# cubic interpolation with core #64860

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merged 8 commits into from
Aug 27, 2022

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raulsntos
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@raulsntos raulsntos commented Aug 25, 2022

Updates the C# implementation of cubic interpolation methods (mostly in Quaternion) with the latest changes implemented in core to keep C# in sync.

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I made separate commits for each core PR but I can squash them if that's not useful.

TODO

  • Add missing documentation or leave for a separate PR? Note that core methods are not documented either so it'd be nice to document them too.

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neikeq commented Aug 27, 2022

Add missing documentation or leave for a separate PR? Note that core methods are not documented either so it'd be nice to document them too.

Depends how much the non-generated C# documentation follows the core documentation. If the summary tends to be the same, then it may be worth waiting for the core one to be documented first.

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Depends how much the non-generated C# documentation follows the core documentation. If the summary tends to be the same, then it may be worth waiting for the core one to be documented first.

It tends to be the same, at least for these interpolation methods.

@akien-mga akien-mga merged commit 19e2f30 into godotengine:master Aug 27, 2022
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Thanks!

@raulsntos raulsntos deleted the dotnet/sync-math branch August 27, 2022 17:04
MewPurPur pushed a commit to MewPurPur/godot that referenced this pull request Aug 27, 2022
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3 participants